Future Concepts XXVII - Electronic Gaming Tech Two (English Edition) [Kindle-editie]

This is the second volume of Electronic Gaming Future Technologies in the Future Concepts Series. Each article is between 250 and 1200 words and the topics include:1. Video Game Aerial Dog fighting2. 2007 Trends in Video Games3. Video Game Image Capturing for Roads4. Tricks, Cheats, and Treats in Gaming5. JIT – Virtual Reality Distribution Simulation6. Life II – The Ultimate Gaming Experience7. Video Gaming Theory on Super Heroes8. Abstract Thoughts on Game Makers and Players9. Next Generation Computer Video Games and VR10. Computer Game Explosion Sequencing11. Computer Game Programming Insights12. Sex and Violence – A Reality Check Needed13. Video Games from Hell and Your Child14. Video Games – Good and Bad?15. Generational Issues and Teenage Video Games16. Weaponizing Micro-Air Vehicles in Video Games17. Video Game Conspiracy Theories18. Alien Species Design and Organic Success Models19. AI Alliances Against Organic Life20. Future of Virtual Reality in Your Living Room21. Sex and Violence Alternatives – Will They Actually Sell?22. Warmongers and Game Strategists23. Virtual Reality Training for Military Live Fire24. Navy Seals Training Using Ghostly Technologies25. Decoy Blue Force Projections26. Laser Ball High Tech Game of the Future27. Drawing Hand Held SAM Fire in Night Settings in Video Games28. Fighter Plane Agility in Games – Reality Based29. Modifications to UAVs for Gaming30. GeoBat Designs for Gaming Aircraft31. Aerial Refueling Blimps for UAVs in Battle Games32. Laying Smart Dust for Blue Force in Battle Games33. UAV Swarm Battles in Gaming34. New Helicopter Designs for Video Games35. Computer Games on Mars36. Theories Behind Magic Trinkets in Video Games and VR37. Increasing Climb Rates for Fighter Planes in Games38. Online Gaming Advertising39. Extreme Sport BMX Video Game Idea40. Extreme B.A.S.E. Jumping Gaming Systems41. Skateboard Video Games for a Rainy Day42. Ghosts Come Alive in Living Room Video Games43. Holographic Flight Simulators44. Holographic Tech for Space Colonies45. 3D TV Glasses and Human Eyes Considered46. Advanced VR Living Room47. Computer Games and Sense of Smell48. Tetrachromats and the 3D Experience49. The Future of Animation will Blow You Away50. The Future of AR, VR, and AI Collide

De auteur:Lance Winslow
Isbn 10:B005N2IQYW
Uitgeverij:Online Think Tank Virtual Press; First editie
serie:Kindle-editie
gewicht Future Concepts XXVII - Electronic Gaming Tech Two (English Edition) [Kindle-editie]:197 KB
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