Finders, keepers, he thought. But he found the wrong thing. When Daran stumbles upon an abandoned machine, he decides to fix it. He soon discovers that it’s a gizmo: a machine capable of basic thoughts. These are only owned by the Thought Academy, and they want it back—except they’re not the only ones that are interested. Daran quickly becomes a pawn in a game he knows nothing about. But when his family is involved, he has no option but to play along. With time running out, he needs to decide whom he sides with and whom he trusts.
Populaire auteurs
Cram101 Textbook Reviews (948) J.S. Bach (447) Wolfgang Amadeus Mozart (305) Collectif (268) Schrijf als eerste een recensie over dit item (259) Doug Gelbert (238) Princess of Patterns (211) Charles Dickens (209) R.B. Grimm (197) Carolyn Keene (187) Jules Verne (183) Philipp Winterberg (180) William Shakespeare (174) Youscribe (172) Lucas Nicolato (169) Edgar Allan Poe (166) Herman Melville (166) Anonymous (165) Gilad Soffer (164) Robert Louis Stevenson (159)Populaire gewichtsboeken
418 KB 425 KB 435 KB 459 KB 445 KB 439 KB 386 KB 413 KB 493 KB 432 KB 455 KB 471 KB 421 KB 451 KB 485 KB 472 KB 416 KB 369 KB 419 KB 427 KB