Exploring Online Games: Cheating Massively Distributed Systems (Addison-Wesley Software Security Series) [Kindle-editie]

If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft™ and Second Life®. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.

De auteur:Greg Hoglund
Isbn 10:B00142KQE8
Uitgeverij:Addison-Wesley Professional; 1 editie
Paperback boek:384
serie:Kindle-editie
gewicht Exploring Online Games: Cheating Massively Distributed Systems (Addison-Wesley Software Security Series) [Kindle-editie]:7229 KB
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